Effe's Inn


My Journey into Sound Design

Posted on Thursday of October 11th, 2024
READING TIME 5:24

I’ve decided to create this one as I want to show you an example of how luck and a bit of desire can lead to something awesome!
I can also kinda consider this “project/hobby” has appeared to been a part of my coping mechanism from running away of anxiety,
which basically lead to something great, but let’s start from a bit earlier…

Random proposal?

I’m playing in a band, and our bass guitarist works as a full-time game visuals artist (and doing a lot of freelance stuff too).
Meanwhile doing music and going for casual weekly beers lol, I’ve heard a lot of stories regarding an interesting indie project called The Secret Ties Of Strandcliff.
So with some time passed I kinda knew about the team members, the roles and goals of the development team.
And once in a cold morning of late September I had a contact of team-lead with a proposal of “we need new sounds and composer!”
I tried to validate my anxiety levels to just reside life and work, not even considering to dive into a new opportunity (as well as proportional responsibility) in such an ambitious project.

First experience in “Sound Design”

Well, I’m visiting a therapist to at least just talk and to answer the right questions, so the situation with Anxiety was a bit better in November, 2024.
Aaaand I’ve decided that I will blame myself if not try to become a so-called sound designer and composer in an indie game.

So, at first, I’ve played the pre-pre-alpha build that team had and tried to understand the game.
There were almost no sounds at all (except some basic UI parts like menu buttons). And the game had an original OST for gameplay and menu,
these were demos of previous sound guy. These are actually good and I still like it and would like to reuse some day.

The next step was to understand which sounds are missing, so I came up with an idea to create a table with certain categories
which required certain sounds, and started to add it step-by-step.

Sound Table Creation Process

The flow was super simple, I did what I supposed was right - I took freesound.org library sounds and just started to process these in my DAW,
with adding some FX and leveling out the volumes. Closer to December we had a pretty well-sounding game, at least I thought so considering my literally zero experience.

Composing

So, as I mentioned earlier, the project is ambitious, so it probably required a bit more of experience than “Hi there, I’m a dude that plays in a local bands for the last 10+ years”.

We had a specification for music, it should consist of certain instruments as the setting takes place in around 19-ish century, so obviously we do not need a sci-fi ambience, but we also do not need super classical stuff. It should be just good enough for the first phase, to not annoy the player and be pretty ambience-wise as well as having a melody which you would like to whistle when doing household chores. - can you even imagine this lol, look at me, I'm just a local rocker!

I’ve never worked with certain expectations previously, and only dealt with what I thought was “COOL ENOUGH TO PUT ON SOUNDCLOUD”. Here are some of my tries:

There Was A Wife (for cutscene)

Gameplay_loop_positive

Gameplay_loop_neutral

So, after this short but pretty extensive experience course from zero to “I have my sounds in game” has ended pretty quickly and we’ve decided to take a pause in development of this game for some period by certain reasons.

As the final experience for Strandcliff, I’ve designed (sound-wise) the intro scene, so this was kind of the cherry on the cake of my first ever experience in sound design/gamedev field.


Few months passed

On February 2024 we decided to make something feasible and small, and try to gather the experience of publishing our own game.
So we ended up with Feed The Gods idea.

Your Turn Notification

Your Turn 2 Notification

Hover on Tower Level

End Your Turn Button

Menu Button Hover

Menu Button Click

But real pain in the ass was the soundtrack! 6 iterations of loops, oh my god, it calls my anxiety to come back every time I think about it haha.
Let’s listen to some of the main loops from August Playtest Build:

Lobby Level

Intensity 0

Intensity 1

Intensity 2

Intensity 3

Intensity 4

Right now we have a final version, at least I’m satisfied with it and the feedback from playtesters is good and chill.
So, I can consider the OST to be released from the date of posting this text. It will only be available on my website, at least for the visible future.

p.s. this OST can be changed on release build anyway, god knows what ideas are coming to our minds!

Here is current version of soundtrack

Intensity 0-1 | Quick part of gameplay

Intensity 2-3 | Quick part of gameplay

Intensity 4-5 | Most of gameplay happens here

So what’s the story about?

Starting from a small adventure which was just a curiosity on how things are done, having the background of learning game engines (it was so poor and I gave it up twice after 2-3 months of trying because of being scared that I’m just not able to learn the code to the needed point), being a musician for 15+ years already, I was able to create such an awesome soundtrack (even if it is not)
for the game that will be released in Steam! And not only music, but sound design, the overall feeling of the game.. Can't believe it was done by me!
I’ve started sound design courses a month ago, and doing a good progress. It’s really hard as it takes a lot of diving, practice, and willingness, considering I have to learn it after the 8-10h/day job. But, I found the new thing that gives me a lot of pleasure and I see the new wave of results every week, and even consider it to become (hopefully) my full-time job some day. I’m really glad that I have such a great team to work on indie games, and the opportunities that came so randomly and lucky to me.

As I stated in the post about Anxiety - don’t stop searching and believe. We all someday will find ourselves this or another way.

Huge thank you for having read this post, and listening to my music. I appreciate this tremendously <3



Feed The Gods is going DEMO on 14th of October, so we would love to see you in the game and play with us

Feed The Gods

Please, let me know if you are interested in "how did you do it inside the engine stuff" and I'll do another post with some tutorials.
FTG is running on Unreal Engine 5

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